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Computing

The new National Curriculum introduced a new subject in Computing; replacing IT. Where Computing is now taught, not only does it look at the operation of software but also how computers and computer systems work and how they are designed and programmed.

The Computing curriculum is now broken into 3 sections: Computer Science, IT and Digital Literacy (see diagram further down the page).

 

Currently we are using ‘Rising Stars’, which provides the opportunities for children to explore all 3 strands of computing in more depth, developing a range of skills needed for the technological world in which we live.

 

Classes are timetabled to use our laptops, which gives opportunity for each child to work independently at their own laptop or in pairs or groups.

 

EYFS

 

Children have the opportunity to experience a variety of technological skills. These include using Bee-Bots (programmable toys - early insight to programming a toy to follow an algorithm set by themselves or the teacher), walkie-talkies, play mobile phones, using a mouse to operate and select on a computer (developing fine motor skills), typing names (developing keyboard and name writing skills) and access to the IWB (interactive whiteboard) to play educational games or create a picture using their fingers or an interactive pen. All activities support the EYFS framework. Children have half termly Online Safety lessons to ensure they are developing wider-world thinking and develop strategies to keep safe in the digital work we live in.

 

Year 1

Children have the opportunity to explore and use a laptop correctly, children are taught how to safely log into and off a laptop. Children learn how to find files, documents and search engines to support their learning during that specific computing lesson. During Year 1, children are taught how to type on a laptop through games. Children have the opportunity to use programmable toys and operate their movement and illustrate an eBook electronically. They will also develop computational thinking by filming the steps of a recipe and find images using the web. Children have half termly Online Safety lessons to ensure they are developing wider-world thinking and develop strategies to keep safe in the digital work we live in.

 

Year 2

Children are introduced to Scratch to develop programming skills and explore how computer games work. There is opportunity to develop creativity by editing digital images and also use laptops and search engines to research information to support History and Geography lessons. Children then use their research to create informative PowerPoints. During computing lessons, children are introduced to emails, children learn the basics on how to write and send an email. Children have half termly Online Safety lessons to ensure they are developing wider-world thinking and develop strategies to keep safe in the digital work we live in.

 

Year 3

Children use Scratch to program animations as well as finding and correcting bugs in programs. They learn how to communicate safely amongst themselves via email (secure in-school system). Children learn how to attach files, edit files and re-attach edited files during their email topic. Children will also create online surveys to collect and analyse data. Developing on from Year 2, children have the opportunity to expand taught skills based around PowerPoints. Children have half termly Online Safety lessons to ensure they are developing wider-world thinking and develop strategies to keep safe in the digital work we live in.

 

Year 4

Children learn to develop a simple educational game and prototype an interactive toy using Scratch. They will also have opportunity to produce an EXCEL spreadsheet to present the weather, during this topic there is a clear link between Computing and Mathematics. Children will be supported in producing their own HTML web page code. Children are then expected to create a virtual space using Wiki, however the virtual space is not accessible to the public. Children have half termly Online Safety lessons to ensure they are developing wider-world thinking and develop strategies to keep safe in the digital work we live in.

 

Year 5

Children have opportunity to further develop their Scratch knowledge by using Kodu to develop interactive games. During this topic children are given the opportunity to crack codes to enhance programming and computational thinking. They will create web pages based to their Topic theme and share experiences and opinions. They will also have opportunity to produce digital music. Using taught skills from Year 4, children will produce their own web pages using HTML. Children have half termly Online Safety lessons to ensure they are developing wider-world thinking and develop strategies to keep safe in the digital work we live in.

 

Year 6

Children are expected to plan the creation of a mobile app, research the market, design the interface and then use application invention software to develop this. Children will also have opportunity to develop project management skills and create a video and web copy for their app.  Children have half termly Online Safety lessons to ensure they are developing wider-world thinking and develop strategies to keep safe in the digital work we live in.

 

Online Safety
Online safety is underpinned within our curriculum and helps pupils to understand the implications of technology for individuals and society as they become more digitally literate.  If you have any concerns about online safety, then please let us know or alternatively you can contact CEOP (a link is provided below).

3 Strands of Computing

3 Strands of Computing 1

Computing and Online Safety Curriculum Coverage

Computing and Online Safety Curriculum Coverage  1

Online Safety Rules - Rules developed by children during their Online Safety lesson

Online Safety Rules - Rules developed by children during their Online Safety lesson 1
Online Safety Rules - Rules developed by children during their Online Safety lesson 2
Online Safety Rules - Rules developed by children during their Online Safety lesson 3
Online Safety Rules - Rules developed by children during their Online Safety lesson 4
Online Safety Rules - Rules developed by children during their Online Safety lesson 5
Online Safety Rules - Rules developed by children during their Online Safety lesson 6
Online Safety Rules - Rules developed by children during their Online Safety lesson 7
Picture 1 CEOP
Picture 2 ChildLine

Acceptable User Agreement

Online Safety - Parent Guide

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