Computing prepares pupils to participate in a rapidly changing world. Pupils use IT to find, explore, analyse, exchange and present information responsibly and creatively. IT promotes initiative and independent learning, with pupils being able to make informed judgements about when and where to use IT to its best effect.
High-quality computing education equips pupils to use computational thinking to understand and change the world. Computing has deep links with mathematics and science, and provides insights into both natural and artificial systems.
The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content for a purpose.
Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
The Computing curriculum is now broken into 3 sections: Computer Science, IT and Digital Literacy (see diagram further down the page).
Currently most year groups are using ‘Rising Stars’, which provides the opportunities for children to explore all 3 strands of computing in more depth, developing a range of skills needed for the technological world in which we live in.
Classes are timetabled to use laptops, which gives opportunity for each child to work independently at their own laptop or in pairs or groups.
Children have half termly Online Safety lessons following the scheme of work from: NATTERHUB. Natterhub lessons have been developed to teach children current Online Safety issues and teaches strategies to keep safe in the digital world we live in.